I'm a 3D Generalist and Compositing Artist with over 7 years of professional experience in creating CGI for film, commercials, TV shows and game trailers.
High-end independent film production & specialized freelance CGI and compositing services for commercial clients.
Key Projects & Responsibilities:
-Independent Filmmaking:
Wrote, directed, and produced "The Backrooms - Tape 2", a 40-minute, fully CG-animated film. I was responsible for the entire production pipeline, including R&D, asset creation, layout, lighting, rendering, sound recording and design, music and final compositing.
-Commercial Compositing:
Freelance compositing services for TV commercials.
-On Set & VR Solutions:
Acted as a technical photographer/VFX supervisor for specialized industrial projects. Captured high-dynamic-range 360° HDRI environments of a large-scale warehouse facility. Processed these captures for use in VR goggles, creating an immersive digital twin of the facility for showcase at industry trade fairs.
Promoted to a Generalist role to handle end-to-end 3D production tasks while ensuring technical consistency across the studio. Played a key role in modernizing the studios pipeline and bridging the gap between 3D and Compositing departments through training and pipeline support.
Key Responsibilities:
- 3D Production & Environments:
Executed full-cycle 3D tasks including: layout, modeling, shading, lighting, optimization, rendering, compositing and procedural foliage scattering for large-scale environments
- Technical Leadership & Training:
Conducted comprehensive training on Color Management and ACES workflows for both Compositing and 3D teams to unify studio standards.
- Pipeline Support & Troubleshooting:
Acted as the primary technical problem-solver, assisting the compositing team with the most complex shots and resolving critical technical issues that blocked production.
- On-Set Supervision:
Served as VFX Supervisor on commercial sets, responsible for acquiring on-site data, capturing HDRIs and textures, setting tracking markers.
- R&D:
Implemented new workflows and prepared UE5 projects for cinematic trailer capture.
Focused on high quality integration of CGI with live action footage and video game cinematics. During my tenure, I established myself as the primary specialist for the studios most complex and technically demanding VFX tasks. Served as a mentor for junior artists and ensured visual consistency across projects.
Key Responsibilities:
- Compositing:
Managed complex shots involving CGI integration, render passes, keying, rotoscoping, and cleanup .
- VFX & Design:
Created procedural and stock-footage-based VFX, along with motion design and sound design for 3D animations.
- Workflow Standards:
Implemented and maintained ACES color workflows to standardize image quality.
- Leadership:
Onboarded and mentored new artists, introducing new techniques to the team and collaborating closely with other departments.
- Client Management:
Handled client communication and visual supervision to ensure project goals were met.